Friday, 2 April 2010

Dragon Shamans.

We got caught by cultists!
I was all BLARGH!
AND I FLAMED PEOPLE!
And then I got hit in the arm and was all ARRRGGGH
And then the cleric healed it and I BLAARRGGH'd some more
Then I hit people
Then we won!
Then we rode off into the sunset!

And uh, that was my D&D session today in 5 seconds
Basically It was leik, last minute, made my Dragon Shaman character last night, started D&D at 2PM(got told it was happening at half 1, don't you just love forward planning?)
I quite like the character class, actually, very interesting, with an good blend of attacking and buffing abilities, they basically have a good Hit Die, average base attack and two good saves, breath weapon, which is good, though in no way comparable to other blasters, for instance the Warlocks eldritch blast.
The basic premise of a Dragon Shaman is that they are guiz who adopt the viewpoint of a dragon, almost worshipping a totem dragon, to the degree they gain some of the dragons powers(because you know, MAGIC!) The powers and skills you gain are variable, depending on the type of dragon you choose.
The other main ability is their auras, which are basically some neat buffs, such as DR, extra damage, energy resistance to a certain element and other such stuff.
So basically, they are quite versatile, a second line combatant, like the cleric, though far more buff focused than the cleric, they can be a much better fighter, though their healing abilities are comparable to the paladin(that is to say, pretty crap)
Overall they are a pretty damn cool class to play, very fun if you do them right, able to hold their own in a fight(I had the most HP of the party) while providing some nice team play aspects, and with a little thought the auras you have active can change the way the campaign pans out quite dramatically. This is one of the four new classes introduced in teh Players Handbook 2, The one main problem I have with the Players handbook 2 classes it the lack of class specific feats(or even feats that would provide general bonuses), basically the PHB2 feats are just more feats for PHB1 classes, and it makes me sadfaic :/

So overall, would I recommend this class? Well, if you like characters that can be both supporting and good combatants, this is a great class, that average base attack coupled with a few buffs and stuff will make you quite nasty in combat, especially since you can use your breath attack without provoking Attacks of Opportunity, while you buff you and your allies with your auras.
Also known as YES.

One of the things I noticed was that the auras are set as a free action, allowing you to change the aura to resistance{which provides a +aura bonus*10 resistance to totem dragon element} use your breathweapon, with your allies only taking a few points of damage if you roll highly, which can be quite useful to weaken enemies as you all charge in.
The Aura of Vigour can be used to keep your allies alive longer in combat, and to reduce the amount of healing your cleric has to do, while the senses aura is good to keep on while travelling, to give you that bonus at spot or listen, the better to avoid ambushes with.

Now, if you'll excuse me, I'm off to trawling this CD full of D&D books for some brilliantly broken feats I can apply to my character.

No comments:

Post a Comment