As you can tell from the title, I found out what WFRP stands for :P DAMN ACRONYMZ.
So uh, basically I was a male elf(though the gender hardly matters with elves, with the most manly elves being pretty damn effeminate) who was an archer, as is rather generic, and I shot people and rolled rather low damage. But still fun.
We rescued a brothel,
And one of the party punched a guy in the gonads, and rolled a critical, and the location of the critical was the gonad, he then hit again and took the guy down to half health. This was the boss XD
So, the WFRP system is a d100 system, using d10 for damage and some other checks, although perhaps it is better to call it a die percentile system, as the majority of actions are accomplished by rolling under the ability score, so for instance my elf had a 58% to hit(which is good, btw), I have to roll anything under or equal to that value. The exception to this seems to be magic checks when trying to cast spells, where it seems to be a simple highest = best.
The background and world in this is the world of Warhammer fantasy(the miniatures game, which I used to play) which is a very gritty world, and that kinda reflects through the gameplay and enemies, the gameplay is very harsh, with wounds being very few compared to attack, for instance, I do a d10+3, I have 11 Wounds and..I think a toughness of 4(might be three though) which means I remove 4 damage from every attack, which means I could almost kill myself with a single blow, and this doesn't really change at later levels, since most of the careers seem to give you the chance to get two extra wounds, which isn't really much compared to damage ramping, which is quite different to DnD, where as you get stronger it become less and less likely you will get one hitted. that said, it is impossible to die in WFRP except on a critical, though when you are down on the ground with 0 wounds I think they get auto criticals or summat(bit shaky on the intricacies of the system, though due to the critical effects you might often be as good as dead, with chances to be paralysed, lose limbs, etc.
The character system in WFRP is.. strange, it consists of tons and tons of careers, such as boatman, hunter, soldier, burgher, peasent, messenger, etc etc(it is a large amount..and that's just the starting classes) in fact someone said that by the time your character was maxed out they would have 5 careers.
The way careers work is that when you get a certain amount of XP you get to raise attributes(such as weapon skill, agility, intelligence) by a certain amount per career class, so for instance the Kithband class I went to(I think that's it) allowed me to increase my WS(weapon skill) BS(ballistic skill) and my agility, int and willpower I think. Also it let me increase my wounds by two total our of my secondary attributes.
The other things you can buy are skills and talents, which are done similarly, you just buy the skill, there are no ranks, you buy it so you can use it, and you roll the value of the stat that pertains to that skill.
The final ability is talents, which are bought, and roughly compare to feats in traditional DnD, giving you stat bonuses and stuff.
I cannot really comment on the magic in this system as I only saw someone use it, looked pretty good when I glanced through, with a fair few disorientating and utility spells as well as flat out damaging spells, which is always a good sign. not as wide a choice as DnD(though really, half those spells are useless) and certainly a more useful looking spell list than Anima.
So, how did this system play? Pretty well I'd say, it was very easy to grasp the concepts, looks simple to 'level' up the characters, nice combat system that really lets you know when you get better, rather than so many where the higher your character level goes, the more it seems just the same as before, albeit with some nifty abilities.
So, did I enjoy playing this system? Well, yes, yes I did. Would I recommend it? Definitely. It may just be my fanboy self speaking(Warhammer was pretty much the first gaming system I started), but I have always enjoyed the Warhammer setting, and this RPG is definitely a good addition to it.
And I really cannot believe these are the same people who made Anima :/
PS. I just noticed I am using my Warhammer fantasy book as my mouse-mat :P Wharra coincidence